15,000 Writing Prompts-Cupiderosbooks.com-learn to write online course

WHAT IF GAME #7 for Artist & Photographers:
SECTION IV.
IMPRESSIVE PHRASES PHRASES

Structure an art piece.

How about a photo or art piece showing these elements: wit, purity, energy, and simplicity.  Think of each as an object, but composed all of them in a integrated fashion. 
Witty object
Purity object
Energy object
Simplicity object


WHAT IF GAME #8 for Artist & Photographers:
SECTION VII.
IMPRESSIVE PHRASE beckoning motion

SECTION IX.
MISC PHRASE period of youth

SECTION X
PUBLIC SPEAKING PHRASE something well-known
Structure an art piece.

How about a photo or art piece showing these elements: beckoning motion, period of youth, something well-known.  Think of each as an object, but composed all of them in a intergrated fashion.  The trick is turning these phrases into visual art of some type. 

If you're  a poet, or writer, you can use these as phases of a flash story or story or novel chapter or novel sequence. 

Scene 1: Initial situation altered by a beckoning motion.
Scene 2: Transformed into a period of youth
Scene 3: Usefulness of something well-known.



WHAT IF GAME #9 for Poets, Fiction Writers, Artist & Photographers:

You may have noticed at the end of the new ebook is a new list of dictionary words.  This list of words is not part of the original 15,000 Phrase posted ebook. 

These words can be used to show transitions or movement through your story or picture cycle.  Scrolling through these words; some may be worthless; others somewhat useful, and other words very useful.












For fiction writers and poets, the trick is to turn these transition words into characters, scenes, dialogue, plot twist.

Scene 1: Initial situation is TROUBLED by a something (you supply this).
Scene 2: TURNED ON A DIME because of something (you supply this).
Scene 3: WOOED by something (you supply this).
Scene 4: Character or plot is now NOURISHED by something (you supply this).
Scene 5: Character or plot is CURED by something (you supply this).

For artist, the trick is turning these transitions words into visual art of some type. 


WHAT IF GAME #10- 04.15.09 for Artist & Photographers & Writers:
Take these three ideas:
1) Littleness or for second choice a not so common feminine quality
2) Aching desire
3) Perception of male sex organs, male sexuality as images or woman as observer

Structure an art piece or photograph or poem or story.  This doesn't necessarily need a physical male.  Remember you're turning these abstract concepts into objects, situations, settings, characters.









WHAT IF GAME #11- 05.1.09 for Artist & Photographers & Writers:
Take these three ideas:
1) Actively zealous
2) Person as centerpiece of work
3) Perception of words like honey


Structure an art piece or photograph or poem or story.  Remember you're turning these abstract concepts into objects, situations, settings, characters.  My concept behind this is: Pictures, painting and photographs are of three types:

1. Active or something or someone active
2. Semi-active or almost static or something or someone semi-active or almost static
3. Static or something or someone static

Picaso's work falls into the #1 active category, because the cut up work begs to be reassembled into its rightful place.  Thus the mind is active in reassembling.

Mona Lisa is #2 Semi-active or almost static.  We see her wry smile, but everything is frozen into place, clothes, background.

Most portraits or still life works fall into the static #3 category.  So this is a hint hint. 

Mary Cassatt's Mother and child painting Breakfast in Bed would be a good example of #3.  Berthe Morisot's Young Girl at the Ball, 1875 is another example of #3.  However some of Mary Cassatt's Mother and child paintings obviously fall under #2 Young Mother Sewing 1890; or even #1. Berthe Morisot's Eugene Manet and his Daughter in the Garden at Bougival, 1881 falls under the #1 Active category.  Almost all of Edgar Degas' works fall under the #1 active category: The Tub, Blue Dancers and so forth.







WHAT IF GAME #12- 05.15.09 for Artist & Photographers & Writers:
Take these three ideas:
1) Semi-active or almost static or something or someone semi-active or almost static
2) Person as centerpiece of work
3) Perception of words like honey


Structure an art piece or photograph or poem or story.  Remember you're turning these abstract concepts into objects, situations, settings, characters.  If this is confusing refer back to WHAT IF GAME #11- 05.1.09 for Artist & Photographers & Writers.




WHAT IF GAME #13- 05.26.09 for Artist & Photographers & Writers:
Take these three ideas:
1) Static or something or someone static
2) Person as centerpiece of work
3) Perception of words like honey


Structure an art piece or photograph or poem or story.  Remember you're turning these abstract concepts into objects, situations, settings, characters.  If this is confusing refer back to WHAT IF GAME #11- 05.1.09 for Artist & Photographers & Writers.










WHAT IF GAME #14- 06.1.09 for Artist & Photographers & Writers:
Take these three ideas:
1) Create a new Heroine character.
2) Place her in the setting of her triumph
3) Make the event either Active, Semi-Active or Static

Structure an art piece or photograph or poem or story.  This doesn't necessarily need a physical male.  Remember you're turning these abstract concepts into objects, situations, settings, characters.



WHAT IF GAME #15- 06.14.09 for Artist & Photographers & Writers:
Take these three ideas:
1) Show that death is actually life.  The death of ignorance is wisdom.  The death of pain is pleasure. 
2) Aching desire would be a good vechicle into this.
3) Perception of female sex organs, female sexuality as images or man as observer

Structure an art piece or photograph or poem or story.  This doesn't necessarily need a physical female.  You might find it better image though.   Remember you're turning these abstract concepts into objects, situations, settings, characters.



WHAT IF GAME #16- 06.23.09 for Artist & Photographers & Writers:
Take these three ideas:
1) An activity normal in one setting or event and place the activity in an not normal setting or event.  Use your imagination.
2) Aching desire
3) Positive perception of female sexuality

Structure an art piece or photograph or poem or story.  If this was easy, there would be hundreds of positive images of female sexuality.  As it stands, women and girl sexuality is pretty much still evil, sin, dangerous.  Remember you're turning these abstract concepts into objects, situations, settings, characters.





WHAT IF GAME #17- 06.27.09 for Artist & Photographers & Writers:
Take these three ideas:
1) Second chance situation
2) Person or animal active
3) Perception of improvement

Structure an art piece or photograph or poem or story.  This doesn't necessarily need a physical male.  Remember you're turning these abstract concepts into objects, situations, settings, characters.


WHAT IF GAME #18- 07.1.09 for Artist & Photographers & Writers:
Take these three ideas:
1) Star.  Use your imagination for this.
2) Vapor or mist.
3) Perception of something said.

Structure an art piece or photograph or poem or story.  This doesn't necessarily need a physical male.  Remember you're turning these abstract concepts into objects, situations, settings, characters.

 

WHAT IF GAME #19- 07.14.09 for Artist & Photographers & Writers:
Take these three ideas:
1) Actively zealous
2) Person on vacation as centerpiece of work
3) Surrealism #1.


Structure an art piece or photograph or poem or story.  Remember you're turning these abstract concepts into objects, situations, settings, characters.  My concept behind this is today is Surrealism: Surrealism comes in seven types or styles:
Adjective: surreal
1. Characterized by fantastic imagery and incongruous juxtapositions
2. Resembling a dream


#1. Background is Surreal but everything else, middle ground, foreground is normal.
#2. Middleground is Surreal but everything else, background, foreground is normal.
#3. Foreground is Surreal but everything else, background, middleground is normal.
#4. All is Surreal: background, middle ground and foreground.
#5. From Bottom to Top: Bottom third is Surreal but middle third and top third is normal.
#6. From Bottom to Top: Middle third is Surreal but bottom third and top third is normal.
#7. From Bottom to Top: Top third is Surreal but bottom third and middle third is normal.




WHAT IF GAME #20- 07.15.09 for Artist & Photographers & Writers:
Take these three ideas:
1) Semi-active or almost static or something or someone semi-active or almost static
2) Person on vacation as centerpiece of work
3) Surrealism #2.


Structure an art piece or photograph or poem or story.  Remember you're turning these abstract concepts into objects, situations, settings, characters.  My concept behind this is today is Surrealism: Surrealism comes in three types or styles:
Adjective: surreal
1. Characterized by fantastic imagery and incongruous juxtapositions
2. Resembling a dream


#1. Background is Surreal but everything else, middle ground, foreground is normal.
#2. Middleground is Surreal but everything else, background, foreground is normal.
#3. Foreground is Surreal but everything else, background, middleground is normal.
#4. All is Surreal: background, middle ground and foreground.
#5. From Bottom to Top: Bottom third is Surreal but middle third and top third is normal.
#6. From Bottom to Top: Middle third is Surreal but bottom third and top third is normal.
#7. From Bottom to Top: Top third is Surreal but bottom third and middle third is normal.




WHAT IF GAME #21- 07.22.09 for Artist & Photographers & Writers:
Take these three ideas:
1) Static or something or someone static
2) Person on vacation as centerpiece of work
3) Surrealism #3.


Structure an art piece or photograph or poem or story.  Remember you're turning these abstract concepts into objects, situations, settings, characters.  My concept behind this is today is Surrealism: Surrealism comes in three types or styles:
Adjective: surreal
1. Characterized by fantastic imagery and incongruous juxtapositions
2. Resembling a dream


#1. Background is Surreal but everything else, middle ground, foreground is normal.
#2. Middleground is Surreal but everything else, background, foreground is normal.
#3. Foreground is Surreal but everything else, background, middleground is normal.
#4. All is Surreal: background, middle ground and foreground.
#5. From Bottom to Top: Bottom third is Surreal but middle third and top third is normal.
#6. From Bottom to Top: Middle third is Surreal but bottom third and top third is normal.
#7. From Bottom to Top: Top third is Surreal but bottom third and middle third is normal.








WHAT IF GAME #22- 07.29.09 for Artist & Photographers & Writers:
Take these three ideas:
1) Static or something or someone static
2) Person on vacation as centerpiece of work
3) Surrealism #4.


Structure an art piece or photograph or poem or story.  Remember you're turning these abstract concepts into objects, situations, settings, characters.  My concept behind this is today is Surrealism: Surrealism comes in three types or styles:
Adjective: surreal
1. Characterized by fantastic imagery and incongruous juxtapositions
2. Resembling a dream




#1. Background is Surreal but everything else, middle ground, foreground is normal.
#2. Middleground is Surreal but everything else, background, foreground is normal.
#3. Foreground is Surreal but everything else, background, middleground is normal.
#4. All is Surreal: background, middle ground and foreground.
#5. From Bottom to Top: Bottom third is Surreal but middle third and top third is normal.
#6. From Bottom to Top: Middle third is Surreal but bottom third and top third is normal.
#7. From Bottom to Top: Top third is Surreal but bottom third and middle third is normal.



WHAT IF GAME #23- 08.5.09 for Artist & Photographers & Writers:
Take these three ideas:
1) Actively zealous
2) Person on vacation as centerpiece of work
3) Surrealism #5.


Structure an art piece or photograph or poem or story.  Remember you're turning these abstract concepts into objects, situations, settings, characters.  My concept behind this is today is Surrealism: Surrealism comes in three types or styles:
Adjective: surreal
1. Characterized by fantastic imagery and incongruous juxtapositions
2. Resembling a dream


#1. Background is Surreal but everything else, middle ground, foreground is normal.
#2. Middleground is Surreal but everything else, background, foreground is normal.
#3. Foreground is Surreal but everything else, background, middleground is normal.
#4. All is Surreal: background, middle ground and foreground.
#5. From Bottom to Top: Bottom third is Surreal but middle third and top third is normal.
#6. From Bottom to Top: Middle third is Surreal but bottom third and top third is normal.
#7. From Bottom to Top: Top third is Surreal but bottom third and middle third is normal.

WHAT IF GAME #24- 08.12.09 for Artist & Photographers & Writers:
Take these three ideas:
1) Semi-active or almost static or something or someone semi-active or almost static
2) Person on vacation as centerpiece of work
3) Surrealism #6.


Structure an art piece or photograph or poem or story.  Remember you're turning these abstract concepts into objects, situations, settings, characters.  My concept behind this is today is Surrealism: Surrealism comes in three types or styles:
Adjective: surreal
1. Characterized by fantastic imagery and incongruous juxtapositions
2. Resembling a dream


#1. Background is Surreal but everything else, middle ground, foreground is normal.
#2. Middleground is Surreal but everything else, background, foreground is normal.
#3. Foreground is Surreal but everything else, background, middleground is normal.
#4. All is Surreal: background, middle ground and foreground.
#5. From Bottom to Top: Bottom third is Surreal but middle third and top third is normal.
#6. From Bottom to Top: Middle third is Surreal but bottom third and top third is normal.
#7. From Bottom to Top: Top third is Surreal but bottom third and middle third is normal.


WHAT IF GAME #25- 08.19.09 for Artist & Photographers & Writers:
Take these three ideas:
1) Static or something or someone static
2) Person on vacation as centerpiece of work
3) Surrealism #7.


Structure an art piece or photograph or poem or story.  Remember you're turning these abstract concepts into objects, situations, settings, characters.  My concept behind this is today is Surrealism: Surrealism comes in three types or styles:
Adjective: surreal
1. Characterized by fantastic imagery and incongruous juxtapositions
2. Resembling a dream


#1. Background is Surreal but everything else, middle ground, foreground is normal.
#2. Middleground is Surreal but everything else, background, foreground is normal.
#3. Foreground is Surreal but everything else, background, middleground is normal.
#4. All is Surreal: background, middle ground and foreground.
#5. From Bottom to Top: Bottom third is Surreal but middle third and top third is normal.
#6. From Bottom to Top: Middle third is Surreal but bottom third and top third is normal.
#7. From Bottom to Top: Top third is Surreal but bottom third and middle third is normal.


LET'S START A PAGE 2 OF THESE OKAY...      PAGE 2

SO USE 15,000 USEFUL PHRASES AND GO START PLAYING WHAT IF... IN YOUR ART PIECES AND PHOTOGRAPHS OR NOVEL/STORY/POEM!








Cupiderosbooks 15,000 Writing Prompts-writing exercises-online writing course
WRITING LESSON 11:
15,000 WRITING PROMPTS FROM USEFUL PHRASES?


WHAT AND HOW DO I USE THIS DOCUMENT FOR FICTION?:

*   USE IT PLOT YOUR POEM, FLASH, STORY, NOVELLA, NOVEL OR SCREENPLAY
*   USE IT TO FILL OUT (DEEPEN)YOUR PLOT OR CHARACTERIZATION
*   USE IF FOR CHARACTERIZATION
*   USE IT FOR THEME, SETTING, DIALOGUE
*   USE IT LIKE 15,000 GIFTS FOR YOUR STORY
*   ARTIST AND PHOTOGRAPHERS CAN USE THIS TOO!


THIS DOCUMENT IS IN THE PUBLIC DOMAIN.

Fifteen Thousand Useful Phrases

Project Gutenberg's Fifteen Thousand Useful Phrases, by Greenville Kleiser This eBook is for the use of anyone anywhere at no cost and with almost no restrictions whatsoever. You may copy it, give it away or re-use it under the terms of the Project Gutenberg License included with this eBook or online at www.gutenberg.org
Title: Fifteen Thousand Useful Phrases A Practical Handbook Of Pertinent Expressions, Striking Similes, Literary, Commercial, Conversational, And Oratorical Terms, For The Embellishment Of Speech And Literature, And The Improvement Of The Vocabulary Of Those Persons Who Read, Write, And Speak English


*   FIRST DOWNLOAD THIS DOCUMENT.   I WILL USE SNIPPETS OF THIS FILE TO DEMONSTRATE HOW TO USE IT.







PLAN OF CLASSIFICATION
SECTION I. USEFUL PHRASES
II. SIGNIFICANT PHRASES
III. FELICITOUS PHRASES
IV. IMPRESSIVE PHRASES
V. PREPOSITIONAL PHRASES
VI. BUSINESS PHRASES
VII. LITERARY EXPRESSIONS
VIII. STRIKING SIMILES
IX. CONVERSATIONAL PHRASES
X. PUBLIC SPEAKING PHRASES
XI. MISCELLANEOUS PHRASES



There are many advantages in keeping before you a definite purpose in your study of this book. A well-defined plan will act as an incentive to regular and systematic effort, and incidentally develop your power of concentration.

It is desirable that you set apart a certain convenient time each day for this study. Regularity tends to produce maximum results. As you progress with this work your interest will be quickened and you will realize the desirability of giving more and more time to this important subject.

When you have chosen a section of the book which particularly appeals to you, begin your actual study by reading the phrases aloud. Read them slowly and understandingly. This tends to impress them more deeply upon your mind, and is in itself one of the best and most practical ways of acquiring a large and varied vocabulary. Moreover, the practise of fitting words to the mouth rapidly develops fluency and facility of speech.

Few persons realize the great value of reading aloud. Many of the foremost English stylists devoted a certain period regularly to this practise. Cardinal Newman read aloud each day a chapter from Cicero as a means of developing his ear for sentence-rhythm. Rufus Choate, in order to increase his command of language, and to avoid sinking into mere empty fluency, read aloud daily, during a large part of his life, a page or more from some great English author. As a writer has said, "The practise of storing the mind with choice passages from the best prose writers and poets, and thus flavoring it with the essence of good literatures, is one which is commended both by the best teachers and by the example of some of the most celebrated orators, who have adopted it with signal success."

This study should be pursued with pencil in hand, so that you may readily underscore phrases which make a special appeal to you. The free use of a pencil in marking significant parts of a book is good evidence of thoroughness. This, too, will facilitate your work of subsequent review.

The habit of regularly copying, in your own handwriting, one or more pages of phrases will be of immense practical value. This exercise is a great aid in developing a facile English style. The daily use of the pen has been recommended in all times as a valuable means of developing oral and literary expression.
A helpful exercise is to pronounce a phrase aloud and then fit it into a complete sentence of your own making. This practice gives added facility and resourcefulness in the use of words.

As an enthusiastic student of good English, you should carefully note striking and significant phrases or literary expressions which you find in your general reading.

The taste for beauty, truth, and harmony in language can be developed by careful study of well-selected phrases and literary expressions as furnished in this book. A good literary style is formed principally by daily study of great English writers, by careful examination of words in their context, and by a discriminating use of language at all times.


*  USEFUL LIST MIGHT PROVE FRUITFUL.  I SEE YOUR MIND'S WHEELS TURNING.


FIRST FIND A SECTION YOU LIKE.

1) Scan the list.
2) Randomly drag the Word marker or click to a page.
3) Think about your character, plot, theme, setting.



SECTION I
USEFUL PHRASES
A
abandoned hope
abated pride
abbreviated visit
abhorred thraldom [thraldom = enslaved or in bondage]
abiding romance
abject submission
abjured ambition
able strategist
abnormal talents
abominably perverse
abounding happiness
abridged statement
abrogated law
abrupt transition
absolutely irrevocable
absorbed reverie
abstemious diet [abstemious = eating and drinking in moderation]
abstract character
abstruse reasoning
absurdly dangerous
abundant opportunity
abusive epithet
abysmally apologetic
academic rigor
accelerated progress
accentuated playfulness
accepted littleness
accessible pleasures
accessory circumstances
accidental lapse
accommodating temper
accomplished ease
accredited agent
accumulated burden
accurate appraisement
accursed enemy
accusing glance
accustomed lucidity
aching desire
acknowledged authority
acoustical effects
acquired timidity
acrid controversy
acrimonious warfare
actively zealous
actualized ideals
acutely conscious
adamantine rigidity [adamantine = unyielding; inflexible]
adaptive wit
adduced facts [adduce = cite as an example]
adequate execution
adhesive quality
administered rebuke
admirable reserve
admissible evidence
admittedly inferior
admonitory gesture
adolescent youth
adorable vanity
adroit flatterer
adulated stranger
adventitious way [adventitious = not inherent; added extrinsically]
adventurous mind
adverse experience
affably accommodating
affected indifference
affectionate approval
affianced lady
affirmative attitude
affluent language
affrighted slave
aggravated faults
aggregate body
aggressive selfishness
agile mind
agitated imagination
agonizing appeal
agreeable frankness
aimless confusion
airy splendor
alarming rapidity
alert acceptance
algebraic brevity
alien splendor
alleged reluctance
allegorical vein
allied subjects
alliterative suggestion
all-pervading influence
alluring idleness
alternating opinion
altogether dissimilar
altruistic ideal
amatory effusions [amatory = expressive of sexual love]
amazing artifice
ambidextrous assistant
ambiguous grimace
ambitious project
ambling pedestrian
ambrosial essence [ambrosial = fragrant or delicious; worthy of the gods; divine.]
amiable solicitude
amicable arrangement
amorous youth
ample culture
amusing artlessness
analogous example
analytical survey
ancestral creed
ancient garb
angelic softness
angry protestations
anguished entreaty
angular features
animated eloquence
annoying complications
anomalous appearance
anonymous benefactor



HIGHLIGHT, PUT ASTRISKS, UNDERLINE OR GATHER PHRASES YOU LIKED.

abated pride
abbreviated visit
abiding romance
able strategist
abnormal talents
absurdly dangerous
anonymous benefactor
dewy coolness
dexterous impudence
diabolical passion



PLAY THE WHAT IF GAME!

WHAT IF GAME #1:
What if in the first act my man Main Character has this ABATED PRIDE.
What if in the second act my man Main Character has this ABIDING ROMANCE.
What if in the third act my man Main Character's ANONYMOUS BENEFACTOR turns out to be the ABIDING ROMANCE female Obstacle Character he rejected.


WHAT IF GAME #2:
Hmmmm.   Most stories go in a BEGINNING, RISE, CLIMAX AND END FORMAT.
What if:
BEGINNING first act my man Main Character has this ABATED PRIDE.
RISE second act my man Main Character has this ABIDING ROMANCE.
CLIMAX Third act my man Main Character's ANONYMOUS BENEFACTOR turns out to be the ABIDING ROMANCE female Obstacle Character he rejected.
END   Now her dewy coolness hides her diabolical passion and ABSURDLY DANGEROUS actions as she tries to end his life.


WHAT IF GAME #3:
Maybe you have a character who lacks proper motivation, but she gives speeches for a living, a museum lecturer. 
Hmmmm.  What's motivating my female character?

SECTION X
PUBLIC SPEAKING PHRASES

All this is very well
All this suggests
All this we take for granted
Allow me for a moment to turn to
Allow me to tell a story

I have my Wendy, my female Main Character and Allvis, my male Obstacle Character talk things out:
Allen put his business jacket back on.  "I had a great time at the museum.  And all this is very well, Wendy.  You can go about all over town.  I don't need to know where you've been."
To Wendy it sounds like Allvis is saying he doesn't give a dame anymore.  Wendy pulls out her cell phone and shuts the ring tone off.  She throws her hair back as puts her cell into her purse. Her eyes take on a far away look, like she's traveling down the Rhine on a raft after the fall of Rome.  The rooftop gargoyles guarding the museum listen intensely.  The street is quiet.  Wendy barely whispers: Allvis, allow me to tell you a story...

This story begins a flashback filling out Wendy's motivation for becoming an archeologist.


WHAT IF GAME #4:
Start a story with dialogue.

SECTION IX
CONVERSATIONAL PHRASES

You could not pay me a higher compliment
You did it excellently
You did not clearly understand what I meant
You don't seem very enthusiastic
You excite my curiosity


Chapter 1

"You excite my curiosity," Ben said in his calm, deep voice to Hollywood Gin as he stood proud and arrogant crowding her taxi door.
"Excuse, me, Sir," Gin barked, while struggling with her luggage, trying to exit the cab and pay the Asian driver.  "Unless you want to play Bell Hop, I suggests, you wait in line like all the other suitors."  Gin turned and grab her roll-on suitcase before facing him again.  "Movie stars like myself aren't enamored by deep voice, dark-hair hunks.  We see them every day, and even if you're aftershave happens to be my favorite--"  She paused and inhaled.  "You'll have to make an appointment with my bulldog agent," and Hollywood Gin pulled out her little blue card made exactly for these annoying, non-paying moments.


WHAT IF GAME #5:
VARIOUS SECTIONS USED TOGETHER.
Structure the beginning, rise, climax and ending of your key characters, and plot.  Below is the main character plotting shown before.  This format gives you a time line view.
Storyview writing software make this super easy.  Simple table is all.  Although Storyview can keep track of characters and so much more.






















































WHAT IF GAME #6:
SECTION V.
PREPOSITIONAL PHRASES

Structure a poem.























The WHAT IF GAME ideas are endless.  Artist and photographers can use this as well.  Construct these structure ideas any way you like.


SO WHAT IF ... CONTINUE FOR MORE ...


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